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Fe Parkour Script Official

public class ParkourController : MonoBehaviour

void TryWallJump() if (isWalled) WallJump(); fe parkour script

private Rigidbody rb; private bool isGrounded = true; private bool isWalled = false; private bool isVaulting = false; private Rigidbody rb

Vector3 GetWallNormal() // Raycast to sides to get wall normal RaycastHit hit; if (Physics.Raycast(transform.position, transform.right, out hit, 1.1f)) return hit.normal; else if (Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return hit.normal; return Vector3.zero; private bool isGrounded = true

// Movement Variables public float runSpeed = 8.0f; public float jumpForce = 5.0f; public float wallJumpForce = 5.0f; public float vaultDistance = 2.0f; public float vaultHeight = 1.0f;

transform.position = endPos; isVaulting = false;

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