-- Optional: additional effects disable local function disableEffects() local effects = { "Fire", "Smoke", "Sparkles", }

-- Variables local player = Players.LocalPlayer local character = player.Character

-- Script if character then local humanoid = getHumanoid() if humanoid then humanoid.MaxHealth = math.huge humanoid.Health = math.huge end end

RunService.RenderStepped:Connect(function() local humanoid = getHumanoid() if humanoid then humanoid.MaxHealth = math.huge humanoid.Health = math.huge end end)