// Get player's selection int selection = getPlayerInput();
// Theme selection menu void themeSelectionMenu() { // Load theme list from file or database ThemeList themeList; themeList.loadThemes(); wwe 2k14 psp iso smackdown vs raw usa
// Music editor void musicEditor() { // Load audio file AudioFile audioFile; audioFile.load(); // Get player's selection int selection = getPlayerInput();
Developing a feature for "WWE 2K14 PSP ISO Smackdown vs Raw USA" requires understanding the game's existing mechanics, limitations, and the platform (PSP) it's on. Since I'm a text-based AI model, I'll provide a hypothetical feature concept, and a rough outline of how it could be approached. I'll provide a hypothetical feature concept
Here's a rough example of how this feature could be implemented in C++ (assuming a homebrew or modding environment):
// Perform editing operation switch (editSelection) { case 1: audioFile.trim(); break; case 2: audioFile.loop(); break; // ... }
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